With some 20+ cumulative years of experience in digital arts, I had occasions to participate in independent filmed and animated projects, worked in big and small game studios, and explored disciplines ranging from marketing to 3D architectural visualization.
Digital entertainment, and especially designing for video games, has always been central to my passions and career, adapting to a variety of themes, styles or techniques throughout the years. My involvement in projects has always gone beyond visual design, as I love working with game designers and programmers to deliver satisfying User Experiences, and convey the right feeling to players.
|
CAREER PATH
|
PEARFICTION STUDIOS
MANAGEMENT
Managing the Art department comprising 10 to 12 people including 2D artists, animators, and sound designers/music composers. MANAGEMENT Establishing processes and best practices, guaranteeing feasibility, and providing technical guidance and helping with Art Direction across multiple simultaneous projects. Storyboarding for in-game transitions and promotional teasers. MANAGEMENT Creating wireframes and overseeing the creation of UI assets. Ensuring that appropriate feedback would be delivered to players through animation, VFX, and sound. |
MOST USED SOFTWARE
|
BEHAVIOUR INTERACTIVE
PRODUCTION
Creating environment and character concepts. Producing mockups for game pitches. Establishing wireframes and processes. Preparing and integrating assets for mobile and PC games. Working in close collaboration with Game Designers to create meaningful experiences. |
MOST USED SOFTWARE
|
APTITUDE X
PRODUCTION
Concepting characters, environments, and UI. Researching and defining art styles. Producing and integrating 2D/3D game assets. MANAGEMENT Coordinating and estimating the team's time and efforts. Establishing production methods. OTHER Ideating and pitching game concepts. Writing game designs. Marketing and QA work. |
MOST USED SOFTWARE
|
TALENTED FROGS
RODUCTION
Concepting characters, environments, and UI. Researching and defining art styles. Producing and integrating 2D/3D game assets. MANAGEMENT Managing a small art team. Coordinating and estimating the team's time and efforts. Establishing plannings and production methods. OTHER Ideating and pitching game concepts. Marketing and HR support. Mentoring the art team. |
MOST USED SOFTWARE
|
ARC CENTER
PRODUCTION
Creating images for Architectural Visualization and Real Estate promotion. 3D modeling, texturing, and rendering. Adding 2D vegetation and characters to 3D renders in a painterly style. OTHER Demonstrating software and training clients. DTP and assets creation for printed marketing tools. |
MOST USED SOFTWARE
|
|