THE PROJECT
Wanting to focus on UX design and user research, I took a class with UX Director Ivy Sang to turn organically gathered knowledge into proper processes up to industry standards. I chose to work on Elden Rings over other options to focus on organizing complex information with subtle interventions without relying on flashy design to guide the Player's attention. CHALLENGES
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ROLE AND RESPONSIBILITIES
Study existing designs and try to improve on them through user research driven modifications. LENGTH
6 weeks span |
Player Journey
STUDYING THE FTUE
Discovery of the First Time Player Experience through recorded gameplay.
Analyzing design intentions against perceived player experience to identify pain points and improvement opportunities.
Discovery of the First Time Player Experience through recorded gameplay.
Analyzing design intentions against perceived player experience to identify pain points and improvement opportunities.
Usability Tests
Mockups and Accessibility
CHARACTER CREATION SCREENS
After detailing the screen's general design, the character creation menu is tested for color blindness compatibility, and iterated upon to improve accessibility.
After detailing the screen's general design, the character creation menu is tested for color blindness compatibility, and iterated upon to improve accessibility.
Interactive Prototype
TRYING IT OUT
You can access the Interactive Figma Prototype by clicking the link or image. Please note that functionality is limited, including some light controller support, and only a few options are available on each screen. You can hit Backspace to go back to previous screens. |